This collection of 13 stories transports you to a world where both dreams and monsters lurk in the shadows, where love and forgotten rituals fight for control of the human heart, and where the madness of eternity can be glimpsed in a single segmented eye. This anthology collects some of the best stories from Al Bruno III's website and includes the novellas 'Chad's Oracles', 'Fully Vested' and 'The Mask Collector', available for the first time anywhere.
To all outward appearances John Sig is just an old man living a quietly in an empty old house. His one pleasure is when he heads down to the local diner and visits with his favorite waitress Angie. When Angie disappears, John sets out to find her. For an ordinary old man that might seem like a foolish idea but John Sig isn't human, he's a monster living in the shadow of a nightmare thirty -five years old.
This is the comic book I wrote, that sadly it never made it past the first issue. Too bad I had envisioned a fantastic tale of serial killers, Canadian pro wrestlers and exploding toilets. Still though I think you might enjoying reading the first issue, it is still available as a PDF file. There are also some preview pages at the sight below. Order away and weep for what might have been.
Some of my best work is available from the fine folks at Eden Studios. My contribution to their game lines has been mainly in the area of fiction. The rules and setting information was written by other very capable folks like Richard Dakan, CJ Carella, Jack Emmert, George Vasilakos and M. Alexander Jurkat. Believe me, they did all the hard work. If you are a fan of role-playing games or a fan of zombie movies then the books below are going to be right up your alley.
Enter the dark world of survival horror. The Dead walk among us. This role-playing game allows you to play in a world infested by the walking dead. The main rulebook includes rules for character creation, combat and everything else you need to play in a world of survival horror. Also detailed are the multiple campaign settings so you can customize the type of "deadworld" you wish to explore.232 pages.Hardcover.Cover Art by Christopher Shy.
A must-have reference for All Flesh Must Be Eaten, the Zombie Master's Screen is filled with charts and tables. From fear to weapons to outcomes, every reference that a prepared Zombie Master needs is packed onto a four-panel screen. The flip side of the screen scares and delights the players with full-color zombie images. The Screen is packed with a 48-page booklet, including a ready-to-run adventure introducing the Cast Member to the horrors of a zombie plague, and pregenerated characters with complete bios, statistics and resource information. Cover Art by Christopher Shy and George Vasilakos.
Written by Richard DakanThe first supplement to All Flesh Must Be Eaten opens whole new vistas for a walking dead campaign. This tome brings together the thrills of Hong Kong action films and the excitement of flesh-craving horror. The match of these two genres may not have seemed obvious at first, but the pleasures that arise from it are undeniable. After all, zombies and Hong Kong style action make a perfect fit. What better match is there for a relentless series of lightning kicks and a hurricane of bullets than a target that can't die? The pulse-pounding danger just never stops. Besides, what martial arts master worth his salt doesn't ache for the ability to use his own intestines as a deadly whip? For the undead, no problem!Softcover.Cover Art by Christopher Shy.
Written by Al Bruno III, CJ Carella, David F. Chapman, Patrick SweenyBased on the original concept by George Vasilakos and Ross IsaacsEdited by M. Alexander Jurkat, David F. ChapmanCover art by Jeff ReitzInterior Art by Storn Cook, Thomas Denmark, Talon Dunning, DW Gross, Jon Hodgson, Chris Keefe, Jason Millet, Matt Morrow, James Powers, Gregory Price, George Vasilakos From the creators of All Flesh Must Be Eaten, similar in style but this time . . . with apes! Terra Primate has no specific setting. The only constant is the concept of intelligent apes. Planet of the Apes is a movie about intelligent apes, but then again so is Congo. As long as the characters are interacting with intelligent apes -- or are intelligent apes themselves! -- the game could be set in the pulp era of adventure, on a post-apocalyptic Earth, on a faraway alien planet, or downtown on Main Street. The main rulebook includes rules for character creation, combat and everything else you need to play in a world where man is the missing link! Also detailed are the multiple campaign settings so you can customize the type of "Apeworld" you wish to explore.